Why does virtual reality (VR) make you feel motion sick? VR motion sickness, also called cybersickness, happens when your eyes see movement that your body doesn’t feel.
When you put on a headset, VR immerses you in a game or competition or in an environment you’d likely not be able to experience yourself, such as exploring outer space or under the sea. The visuals in VR headsets may tell your brain you’re sprinting, flying, or spinning, for example, while your inner ear reports that you’re standing still in your living room or sitting on a stool in a science museum or amusement park.
That sensory mismatch can trigger the same nausea, dizziness, and sweating you’d get on a rocking boat or a crowded bus. The good news is that VR motion sickness can be preventable and may go away if you ease yourself into VR.
Your sense of balance relies on three systems working together: your eyes, your inner ear (the vestibular system), and sensors in your muscles and joints. Normally they agree. In VR, they don’t.
Researchers describe VR sickness as a visually induced cousin of traditional motion sickness. It’s rooted in a conflict between what your inner ear senses and what you see. It’s essentially car sickness in reverse. In a car, your body feels motion your eyes may not register. In VR, your eyes register motion that your body never feels.
Not every VR experience carries the same risk. Research points to several common triggers:
If you’re a parent wondering what causes nausea in kids after a VR session, it’s the same sensory mismatch adults experience. Kids can be especially sensitive to it, though. Headsets built for adult faces may not fit well, and kids are less likely to stop playing when they first feel off. Check the manufacturer’s age guidance before your child plays. Adjust the headset’s fit and lens spacing for your child, keep sessions short, and watch for early signs of sickness like paleness, sweating, or suddenly going quiet. If your child often gets motion sick, ask your pediatrician about prevention options and what types of VR (if any) might be okay for your child.
The key is to act before symptoms start rather than trying to push through them. Once nausea sets in, the most reliable fix is usually to take the headset off.
It’s important to note that VR technology is not for everyone. If you have any health conditions, vision problems, mental health or brain disorders, or medical devices implanted, talk to you doctor first before trying VR.
Many people who get VR sick don’t realize it’s a form of motion sickness, so they never think to treat it like one. If you know certain games or long sessions tend to leave you queasy, planning ahead can make a real difference.
Dramamine® products are formulated to help prevent and treat the nausea, dizziness, and vomiting of motion sickness and work best when taken before symptoms begin. Follow the package directions for timing and dose.
Since some formulas can cause drowsiness, your best bets to prevent VR motion sickness and stay alert for the experience may be Dramamine® Less Drowsy tablets or chewables (for age 12 and up). For a drug-free option, Advanced Herbals® by the Makers of Dramamine® uses ginger, a long-trusted ingredient for supporting a settled stomach* and comes in kids gummies that taste great and are easy to take.
Use products as directed and follow dose limits listed on the packaging. If you have questions about which formula might be right for you or your kids, your family doctor or pharmacist can help.
VR motion sickness isn’t a sign that you can’t enjoy virtual reality. It’s your brain reacting to mixed signals. With the right settings, a gradual approach, and a prevention plan in place before you put on the headset, you can spend less time recovering and more time exploring.
*These statements have not been evaluated by the Food and Drug Administration. This product is not intended to diagnose, treat, cure, or prevent any disease.